read_mesh
read_mesh(file, fmt=None, return_UV=False, return_N=False, return_C=False, reader=None, merge_stl=True)
Reads a mesh from file.
If you have the approproate C++ extensions installed, this will use a fast C++-based reader. If you do not, this will use a slow python reader.
Currently only supports triangle meshes.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
file |
string
|
the path the mesh will be read from |
required |
fmt |
string, optional (default
|
The file format of the mesh to open. If None, try to guess the format from the file extension. Supported formats: obj, stl |
None
|
return_UV |
bool, optional (default
|
Try reading texture coordinates, if they are present and the file format supports it. Only supported for OBJ files. |
False
|
return_N |
bool, optional (default
|
Try reading normal coordinates, if they are present and the file format supports it. Only supported for OBJ and PLY files. |
False
|
return_C |
bool, optional (default
|
Try reading color RGBA values, if they are present and the file format supports it. Only supported for PLY files. |
False
|
reader |
string, optional (default
|
Which reader engine to use. None, 'C++' or 'Python'. If None, will use C++ if available, and else Python. |
None
|
merge_stl |
bool, optional (default
|
If True, will merge the disconnected triangle STL file by removing duplicate vertices. |
True
|
Returns:
Name | Type | Description |
---|---|---|
V |
(n,3) numpy array
|
vertex list of a triangle mesh |
F |
(m,3) numpy int array
|
face index list of a triangle mesh (into V) |
UV |
(n_uv,2) numpy array, if requested
|
vertex list for texture coordinates |
Ft |
(m,3) numpy int array, if requested
|
face index list for texture coordinates (into UV) |
N |
(n_n,3) numpy array, if requested
|
vertex list for normal coordinates |
Fn |
(m,3) numpy int array, if requested
|
face index list for normal coordinates (into N) |
C |
(n,4) or (m,4) numpy int array, if requested
|
per-vertex or per-face colors |
Examples:
# Read a mesh in OBJ format
v,f = gpytoolbox.read_mesh('mesh.obj')
# Read a mesh in STL format
v,f = gpytoolbox.read_mesh('mesh.stl',merge_stl=False)
# This mesh will just be a set of disconnected triangles, so functions like boundary_vertices will just return every vertex
assert len(gpytoolbox.boundary_vertices(f))==v.shape[0]
# Read a mesh in STL format, and merge the disconnected triangles
v,f = gpytoolbox.read_mesh('mesh.stl',merge_stl=True)
# Now the mesh is a single connected mesh, so boundary_vertices will return the correct result
assert len(gpytoolbox.boundary_vertices(f))<v.shape[0]
Source code in src/gpytoolbox/read_mesh.py
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