ray_polyline_intersect
ray_polyline_intersect(position, direction, polyline_vertices, max_distance=100.0, EC=None)
Shoot a ray in 2D from a position and see where it crashes into a given polyline
Calculates the intersection point between a ray and a given polyline in 2D
Parameters:
Name | Type | Description | Default |
---|---|---|---|
position |
numpy double array
|
Vector of camera position coordinates |
required |
direction |
numpy double array
|
Vector of camera direction |
required |
polyline_vertices |
numpy double array
|
Matrix of polyline vertex coordinates |
required |
max_distance |
double, optional (default 100.0)
|
Maximum ray distance to consider |
100.0
|
EC |
numpy int array, optional (default None)
|
Matrix of edge indices into polyline_vertices |
None
|
Returns:
Name | Type | Description |
---|---|---|
x |
numpy double array
|
Vector of intersection point coordinates (np.Inf if no intersection) |
n |
numpy double array
|
Vector of polyline normal at intersection (zeros if no intersection) |
ind |
int
|
Index into EC of intersection edge (-1 if no intersection) |
See Also
test_ray_mesh_intersect.
Notes
This does a for loop on all the edges of the polyline, suffering performance.
Examples:
TODO
Source code in src/gpytoolbox/ray_polyline_intersect.py
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